Download Ebook Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals

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Download Ebook Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals

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Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals

Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals


Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals


Download Ebook Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals

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Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals

Review

Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source. --From book resources websites

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About the Author

Colin Moock is an independent ActionScript expert whose world-renowned books have educated Flash programmers since 1999. He is the author of the canonical "Essential ActionScript 2.0" (O'Reilly, 2004) and "ActionScript for Flash MX: The Definitive Guide" (O'Reilly, 2003, 2001). Moock runs one of the web's oldest Flash developer sites, www.moock.org and is the co-creator of Unity, a client/server framework for creating multiuser applications.

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Product details

Paperback: 948 pages

Publisher: Adobe Developer Library; 1 edition (July 2, 2007)

Language: English

ISBN-10: 0596526946

ISBN-13: 978-0596526948

Product Dimensions:

7 x 2 x 9.2 inches

Shipping Weight: 3.2 pounds (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

100 customer reviews

Amazon Best Sellers Rank:

#1,164,643 in Books (See Top 100 in Books)

This book is totally unlike other books on ActionScript, and that is both its strength and its weakness.First of all, the claim that this book could be used by someone with no knowledge of programming is laughable and misleading. Chapter One goes through all of Object Oriented Programming, including such arcana as page 22's "Access-control modifiers for instance variables." No one without programming experience can understand why or how this woud be useful or learn how to use it. If you haven't done programming, choose a different book.Other books begin with the Flash environment, and introduce bits of ActionScript on the timeline in an inductive manner: on (press) { amountPaid = Number(paid.text); amountOwed = Number(owed.text); }You'll see none of that in this book, except for Chapter 29, which introduces programming in the Flash environment. None of the code sits on the timeline--this is ActionScript as a programming langusage, with packages, and stand-alone code files.On the positive side, this book really does explain the language as a language, so for us programmers, there's no need to wonder about syntax, language features, error handling, etc.--it's all here. You'll learn how to create objects with their own events and listeners, about dynamic instance variables, about using try...catch...throw...finally error handling, and many other features unlikely to be covered in other books on ActionScript.Because ActionScript is specific to Flash (and Flex), the book does cover the events you'll care about: mouse activity, key presses, screen updating, ENTER_FRAME vs. timer, stage resizing, loading, and so on. It provides excellent information on sandboxes and security I did not know and does a good job of dealing with text fields from a programming perspective. So it does cover much of value in the Flash context, and that in more detail than other ActionScript books I've read.In summary, I find this more of a reference book than a tutorial. For the topics it covers, it goes into great depth. If you are a game developer or are writing a major application, you need this book. On the other hand, if you want to develop simple Flash programs and want to buy only one book, this isn't it. It won't teach you the simplest basics (putting stop(); on frame 1 of a movie clip) that you need for practical Flash programming. As a reference, however, it's indispensible.

For starters, the book is definitely not geared for beginners. The author jumps into concepts that beginners won't understand. I've been programming for more than 10 years so I had no problems understanding the content... but be warned if this is your first programming book. Furthermore, he constantly tells the reader to "jump to chapter X" if you don't understand something. As a result, Moock totally failed at giving a start-to-finish explanation of programming (regardless of language).I'd say that the first 1/3 of the book is pretty well done. The explanation of ActionScript's syntax is excellent. Moock has you building a "Virtual Zoo" application as you go through each chapter, adding new features to the application with each new concept......but then he abandons the whole "Virtual Zoo" application as you enter the second and third parts of the book. There is an appendix at the end of the book which offers the full application code, but it would have been awesome if Moock continued to illustrate how to use each concept in the context of building this application. Instead, he has about 1 1/2 pages telling you what he added, gives you the code, and expects you to figure out what the hell he did.I'll be honest and say that I had to skim most of the second and third parts of the book. With no reference to the "Virtual Zoo" application and crappy, non-real-world examples the later chapters are pretty dry.On a positive note, Moock does an excellent job explaining the details of each class he discusses. The definitions are clear. But because there's little reference to real-world application (again, in the later chapters) they're just hard to digest without slamming your head against a desk.If the book weren't advertised as a beginner's book, I would have given it 3 stars. It's a nice reference book for ActionScript 3.0 -- but I've learned more in a few days of searching Google than I did from the final 2/3 of this book.

This is a really complete and good book for starting out with AS3. The only thing it's missing is a better index, and a reference section, where (like other Colin Moock books), it should show examples on specific AS3 functions, and properties. I found this the best part of other Actionscript books I have purchased in the past, and it's sadly missing on this book. For example, I was looking for an example of certain event listeners involving the webcam on the index. Once I found them and turned to the respective page, I found that the description provided was insuficient for me, and it lacked real examples. So this got me to thinking, this wasn't the best book if you're going to use it as a reference if you forget how certain syntax works, or how to do a certain feature and need specific examples.So DO NOT buy if you already know enough of AS3 or if you're looking for a book to reference specific functions or properties about AS3. Oher than that, it's a great book to start learning, and covers a great deal of information

If you have any experience coding then it's a lot of work to wade through the copious explanations and examples to get to new and interesting stuff. I'm finding that entire sections would be better as a single sentence.If you've dealt with pub sub design patterns and events, retained mode graphics libraries, or gui programming before you're going to be overwhelmed with boredom. On the other hand if you're a beginner and like a lot of hand holding through boring overly verbose examples, then this is the book for you. It's like the author set out from the beginning to make the largest book possible.On the up side, it's written in a friendly style. And the examples are very clear if you can stay conscious.

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Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals PDF

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