Download Ebook An Introduction to Game Theory, by Martin J. Osborne

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Download Ebook An Introduction to Game Theory, by Martin J. Osborne

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An Introduction to Game Theory, by Martin J. Osborne

An Introduction to Game Theory, by Martin J. Osborne


An Introduction to Game Theory, by Martin J. Osborne


Download Ebook An Introduction to Game Theory, by Martin J. Osborne

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An Introduction to Game Theory, by Martin J. Osborne

Review

"This is a textbook to be enjoyed both by professors and students, full of clever and often original applications and examples. Serious students who use this text are likely to emerge with a new way of thinking about much of what they see in the real world."--Ted Bergstrom, Professor of Economics, University of California, Santa Barbara"The book is just superb. I anticipate (based both on my own reading of the book, and comments from colleagues at other institutions) that this will be the standard text for introductory courses in game theory in political science departments for the foreseeable future."--Scott Gehlbach, Assistant Professor of Political Science, University of Wisconsin"What distinguishes this book from other texts is its remarkable combination of rigor and accessibility. The central concepts of game theory are presented with the mathematical precision suitable for a graduate course, but with an abundance of wide-ranging examples that will give undergraduate students a concrete understanding of what the concepts mean and how they may be used."--Charles A. Wilson, Professor of Economics, New York University"A great book, by far the best out there in the market in thoroughness and structure."--Dorothea Herreiner, Assistant Professor of Economics, Bowdoin College"The ideal textbook for applied game theory . . . . It teaches basic game theory from the ground up, using just enough clearly defined technical terminology and ranging from traditional basics to the most modern tools."--Randy Calvert, Professor of Political Science, Washington University in St. Louis"The approach is intuitive, yet rigorous. Key concepts are explained through a series of examples to guide students through analysis. The examples are then followed by interesting and challenging questions. The main strength is the impressive set of exercises . . . they are extremely well organized and incredibly broad, ranging from easy questions to those for adventurous students."--In-Koo Cho, William Kinkead Distinguished Professor of Economics, University of Illinois"The gentle pace of the material along with the plethora of examples drawn from economics (mainly) and political science seems to work very well with students."-Branislav L. Slantchev,Assistant Professor of Political Science, University of California, San Diego"The book is excellent. It is chock full of exercises that are both interesting and applicable to real issues, allowing me great flexibility in focusing on specific examples to illustrate the theory."--Christopher Proulx, Assistant Professor of Economics, University of California, Santa Barbara"This book provides a simple yet precise introduction into game theory, suitable for the undergraduate level. Author Martin J. Osborne makes use of a wide variety of examples from social and behavioral sciences to convey game-theoretic reasoning. Readers can expect to gain a thorough understanding without any previous knowledge of economics, political science, or any other social or behavioral science. No mathematics is assumed beyond that of basic high school."--Journal of Macroeconomics

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About the Author

Martin J. Osborne is at University of Toronto.

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Product details

Hardcover: 560 pages

Publisher: Oxford University Press; 1 edition (August 7, 2003)

Language: English

ISBN-10: 0195128958

ISBN-13: 978-0195128956

Product Dimensions:

9.5 x 1.2 x 7.8 inches

Shipping Weight: 2.5 pounds (View shipping rates and policies)

Average Customer Review:

2.7 out of 5 stars

43 customer reviews

Amazon Best Sellers Rank:

#212,928 in Books (See Top 100 in Books)

To give context for this review, I have an undergraduate degree in mathematics, am nearly done with a master's in the same subject, and have nearly a decade of experience in a technical field. I believe this is one of the lesser quality texts that I have encountered throughout my academic and professional career. I am roughly a month into using this text, and it takes me 4 or 5 times reading through a single paragraph to understand the author's attempts to describe simple concepts. Hopefully this comparison doesn't detract from the quality of the review, but the scenario descriptions are occasionally written in convoluted run-on sentences similar to Vizzini from "Princess Bride" trying to reason his way out of drinking iocane powder. Additionally, I do not like that the text requires you to consult an online reference for explanations of example problems, since the examples are often necessary to decipher the block text descriptions. The language/notation seems to vacillate back and forth between different skill levels, meaning that it lacks consistency and oversimplifies at some points and over-complicates at others. I will be stuck relying primarily on lecture notes and setting aside twice as much time as planned to slog through the assigned reading. Luckily I have a good professor, but if you have a difficult-to-follow professor to accompany this book or are looking for a stand-alone reference, I would seek out supplemental resources.

Don't use if you want a mathematical treatment of game theory. Osborne assumes almost no knowledge of math. His explanations are pretty verbose and convoluted. Maybe it would be more useful for undergrads that don't know much math, though I can't imagine grad students finding this text very useful.There is a partial solution manual available online, but it contains the solutions to mostly the easier questions, and the more difficult exercises do not have solutions. I'd imagine this would be difficult to use for self-study.

This book manages to teach game theory in depth while avoiding any mathematics beyond rudimentary calculus and set theory. It was used as the basis for an undergraduate course that I took, and none of the texts I've used as a graduate student can compare in terms of clarity. This is a book that takes its time, letting ideas sink in rather than abandoning students who don't grasp new concepts right away. The problems given are interesting, and many have clearly-written solutions available online.If you are looking for a more advanced text, then Ken Binmore's recent Playing for Real stands out above the crowd.

Excellent book. Very helpful with great exercises for practice.

I bought this book as a required coursebook for a class on game theory. At first, I hated this book. There are no solutions to the exercises contained within the book, as another reviewer has noted. If you want to self-teach, you may struggle. However, after performing due diligence, I found that there exists online a pdf of solutions to most exercises within the book, available for free.I can not speak for whether this book is best in comparison to others, because I have not read others, nor would I have the in-depth knowledge to compare, as this is not my field.What I can tell you is that I have learned a lot from this book, but only once I found the self-published solutions manual from the author, available here:[...]If you buy this book, that's pretty necessary if you plan to go forward alone.

Too dry. I love technical books but am disappointed by how boring the author makes this material. The people using game theory are very interesting. Find something that incorporates it, this reads like a textbook.

If your time is valuable the following two sentences would be enough to summarize my thoughts about this book.Students: If you are required to buy this book, get it used or google it. Yale has incredibly good materials in their open course website oyc.yale.edu/economics/econ-159Anyone else: It will be very wise to spend your money in "any" of the other game theory books.-----My original review is as follows and I am separating it because although I have tried to stay calm and keep it in a respectful way, I have just lost it.-------Let me start this review by saying that I am a graduating senior in a top 10 school so you guys can eliminate unintended biases.It has been more than three months dealing with this book for my game theory class and it would be safe to say this time frame is long enough for me to judge and compare this book with other textbooks required for my class. Although other reviewers mentioned that this book is confusing, after spending more than 10 minutes trying to put in a delicate way, I am just going to say this book is not just confusing, it is just ****, sorry for the language, but maybe the publisher or author should have proof read this book before publishing it. Maybe it is just me but I don't see who is the potential audience of this book combining confusing language, with no flow of logic and no math. Even writing this review I have spent more than 20 minutes trying to understand how did the publisher gave this book a green light or why are the professors around the nation is using this book. Saying this would probably hurt the credibility of this review but this books just sucks, plain and simple, this textbook is a perfect example of how a textbook shouldn't be....

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